Post by Ara Va'Lyn on Sept 19, 2012 15:12:39 GMT -5
These are the standard abilities that we have collected for the forum. If you have more to add, or wish to register your ability let us know via a email. Thanks!
Standard Abilities can be used for general mage fights, story lines, fights, etc and count towards magic credit. If you want an ability with an additional bonus (like a damage bonus, or defense) you will need to register ‘spells’ from the magic department.
Clairvoyance/Clairaudience also called TeleSense, Remote Viewing, Remote Sensing, Extra-Sensory Perception or ESP. Seeing (and sometimes hearing, or using other senses, including ones that aren't part of the standard package) far-away places, localizing specific persons one concentrates on, usually involves a trance state; the amount of control over what is seen can vary wildly, depending on the talent and training of the psychic and how the power works in your 'verse.
Precognition seeing the future in prophetic visions, sometimes in allegorical pictures. Often leads to a Prophecy Twist or Self-Fulfilling Prophecy. Dreaming of Things to Come is a common form.
Retrocognition/Postcognition seeing things that happened in the past¡ª not including watching security footage, natch. Often happens at crime scenes and may be considered a subset of clairvoyance.
Empathy the talent of The Empath, the ability to sense another person's emotional state. At times, even disturbances in the force and how strong the force is with someone.
Telepathy — mind reading, can sometimes also transmit thoughts or implant suggestions, etc. Telepathy is the psychic power most commonly attributed to aliens or "advanced" humans. ◦ Mindspeech is the ability to have conversations psychically. It usually requires a common language. Sometimes, though, as it is supposed to be direct thought-to-thought contact, any and all language barriers are completely overcome.
Telekinesis/Psychokinesis — moving physical objects by pure willpower. Can range from atoms to paperclips to cars or, in extreme cases, whole planets. Specialized expressions of it:
Teleportation — with or without your clothes
Standard Abilities can be used for general mage fights, story lines, fights, etc and count towards magic credit. If you want an ability with an additional bonus (like a damage bonus, or defense) you will need to register ‘spells’ from the magic department.
Clairvoyance/Clairaudience also called TeleSense, Remote Viewing, Remote Sensing, Extra-Sensory Perception or ESP. Seeing (and sometimes hearing, or using other senses, including ones that aren't part of the standard package) far-away places, localizing specific persons one concentrates on, usually involves a trance state; the amount of control over what is seen can vary wildly, depending on the talent and training of the psychic and how the power works in your 'verse.
Precognition seeing the future in prophetic visions, sometimes in allegorical pictures. Often leads to a Prophecy Twist or Self-Fulfilling Prophecy. Dreaming of Things to Come is a common form.
Retrocognition/Postcognition seeing things that happened in the past¡ª not including watching security footage, natch. Often happens at crime scenes and may be considered a subset of clairvoyance.
Empathy the talent of The Empath, the ability to sense another person's emotional state. At times, even disturbances in the force and how strong the force is with someone.
Telepathy — mind reading, can sometimes also transmit thoughts or implant suggestions, etc. Telepathy is the psychic power most commonly attributed to aliens or "advanced" humans. ◦ Mindspeech is the ability to have conversations psychically. It usually requires a common language. Sometimes, though, as it is supposed to be direct thought-to-thought contact, any and all language barriers are completely overcome.
Telekinesis/Psychokinesis — moving physical objects by pure willpower. Can range from atoms to paperclips to cars or, in extreme cases, whole planets. Specialized expressions of it:
Teleportation — with or without your clothes